- Glaive Beam - too much of a power-hogger. The critical thing here is to use the level 2 cloak; that extra time invisible is critical to getting a shot off with the Glaive Beam. Each ship can carry a maximum of eight crewmembers. They are still very useful and can be deadly in the right hands. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…18 votes, 13 comments. ) Double Glaive is fun if you can make it work. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. It also assumes you are familiar with the basic terms and play of FTL,. I only really wanted to sell the fire bomb. add a combat or fire beam or just a beam1 drone, and. I did already try everything you said but i put . ftl instead of . Barring that, though, the glaive beam works best in a setup where you can protect yourself well. If you want the shields down to better support your laser or beam weaponry, it seems like Flak is the better option because it also can deal hull damage AND takes down shields much earlier in the fight. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. As beams deal damage. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. That is what's going on here. ;) Reg. The enemies simply power as many weapons. It makes the burst III and glaive beam much more usable. 6 power runs are pretty situational but it still happens. With one shield active, it will do 2 damage per room, because 3-1=2. Of course, like anything in FTL it is depending upon the situation. SO after i figure that out ill do as you said. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. Targeting is cancelled by a right mouse button. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. At the same time, I do not want the enemy cloak to activate before my strike is finished or I will have to wait for the Glaive Beam to charge. . Ion mk2, anti-bio beam, fire beam, fire bomb. There are mathematical solutions to problems like this. . #2. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. 71K subscribers in the ftlgame community. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. Flak 2 will break any amount of shields, but it's slow, so you need good defense. FTL: Faster Than Light. Friendly crew cannot be teleported to or from an enemy ship. Capable of dishing out 12-15 damage on most ships, it can rip through one phase of the Rebel Flagship in 3 charges. Once you start getting shields and a burst laser or a flak cannon to keep shields down, it can be a beast. It took like 7 drone parts but the defence drone finally missed. I considered it, but I didn't have the scrap after glaive beam and pre-igniter. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Beams also take skill in the way that you can choose what rooms get. ftl instead of. It's tricky to explain exactly why. But if you're trying to play optimally the Flak+BL2 are better and it's not even close. There are mathematical solutions to problems like this. The grid layout of the ship prohibits 5 rooms being any closer together. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Flak or lasers also work. The Glaive is just faster and that means everything. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. Best in FTL is usually the kind of stuff you can use most often and give you the best chance. Sometimes they seem to do lots of damage and other time do absolutely nothing. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. FTL: Faster Than Light > General Discussions > Topic Details. 6 Fire Beam 3. Toggling the Glaive correctly is more important, but it’s possible to do both with extremely good timing. SO after i figure that out ill do as you said. In sector 1 on Easy. It's worth upgrading to have 3 power bars relatively early in the game as a reliable backup even if you don't power all 3 levels regularly. Sectors are determined randomly, but. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. Boards. Other excellent mods are pre-igniter (with flak2 + glaive, this makes all stages of the. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. Still fairly new to the game, but I was playing the Zoltan ship and got the Glaive & Weapon Pre-Igniter combo in sector 2. (An) Attack drone(s) will help take down the shields. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Instead, he damaged or destroyed every other ship system simultaneously — but left the weapons system intact, so my glaive beam didn’t lose charge. There is one tip that will extend your mileage with Stealth B significantly: Get Cloaking Lv3 first thing. Cooldown Module [3] . The Flagship should die a second later, since 2 well placed Halberd hits vs 0 shields should be enough to instakill it. Ion Blast MK II is able to keep down a system permanently provided it doesn't miss (and with a maxed weapons guy, you can miss 1 and still keep the system suppressed - Charge ion does not. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. Whenever you encounter an enemy ship, cloak immediately with the full three levels. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. FTL came out ten FUCKING YEARS AGO. Getting a shields system early on is still a necessity, especially to deal with drones and beam weapons. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. The Glaive beam will in do 2 damage per room if 1 shield bar is up. So you need to get additional weapon/hacking for Stealth B and C both. Nice if you have a pre-igniter, but everything's nice then. Pike Beam Whatever it can do, other beams do better. - 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. subscribers . View source. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. 70K subscribers in the ftlgame community. Glaive beam will cut through two shields. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. Lasers can only be shot down by Mark II Defense Drones. My greatest creation, double glaive beam with with the weapon preingitor. This is definitely a lower tier ship with some strong drawbacks. Because of this, the Shivan is the easiest ship in the game. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Zyos. 8m long, doors open to 109cm wide, and the glaive beam is 5. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! Ion takes forever, so extra charge time doesnt matter, and volley fire with a glaive means you can shoot once in between glaive shots, while with halberd that delays the beam shot. payload removes systems with good breach chance, very good and fun. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. . With Level 2 cloak, the enemy has 12. Edit. After numerous upgrades, I encountered the prototype flagship. I'm wondering how to make these work. You also don't have free pick of all the weapons in the game, but you have to choose a combination from the limited pool that is made available in any one playthrough. The Glaive Beam looks exactly like the FTL Glaive beam, and this brings me unimaginable joy. Pause. 253 votes, 14 comments. Meanwhile, beams are the only weapon type that always hits. Weapons are activated and begin charging by a left mouse click on a weapon slot or (default) keyboard keys 1 -- 4. The unpowered ones should now drop to only like 98% charge,. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. g. This one runthrough I got a Glaive Beam, and two Flak 1's. 13 Drone. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. Much of it is very bad. Use hacking 3 to drop shields and mind control to distract pilot. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. #8. Stealth B starts without shields but with level 2 cloaking+glaive beam,a very strong weapon that can destroy initial ships in one hit,while Stealth C has no shields or cloaking. Still a useful weapon. Nug_69. Holoshideim's FTL Guides. #7. Each laser shot temporarily removes a shield layer. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. Which is to say that over an extended period, the Glaive Beam is. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. Flak II is an end game weapon only IMO. 70K subscribers in the ftlgame community. STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. CryptoEvery shield bubble reduces beam damage by 1 point. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. 37M subscribers in the gaming community. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. Wondering if anyone has had success with FTL in general on the Steam Deck, and if they've attempted multiverse on it. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Yes, you set a starting point and a direction it goes in. LocalSlasher. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. 5 seconds, vs the 25 seconds the Glaive Beam takes. Purchase price: 95 (Store rarity: 5) 2. Lasers can only be shot down by Mark II Defense Drones. . add a cheap laser weapon (heavy laser 1), just as support, in the case the enemy. Glaive Beam obviously for the memes. The Flak 4, which fires 8 projectiles. I'm wondering how to make these work. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. g. 3 Medbay 1. 1% extra beacons (depending on nebulae) per sector (which is the same as the extra scrap they'll give you) while costing an extra fuel for that extra jump, not working until the next sector, and occasionally being awkward to get. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. carnage is a bit overrated imo, but still powerful. 159 votes, 17 comments. 충전 시간. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. Only BL I really is to BL II. 32 votes, 13 comments. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. 0s. r/ftlgame A chip A close button A chip A close buttonFTL: Faster Than Light. "One of the most powerful weapons of war ever created. 2s, 10. Jump, and immediately pause. 5 damage per room every times it fires. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. Matt originally played on his Youtube channel shortly after its release in September 2012, and began streaming in March 2019 following his ascension in NetHack . Why? Because the combined energy requirements along with the heavily increasing reload times simply cripples these weapons somewhat horribly. Aim the powered ones, unpause for a bit to let them shoot, pause. 50cal) bullets. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. FTL: Faster Than Light. eventually,) but wow, that. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. FTL: Faster Than Light. The fact that we're getting posts like this is amazing. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. 31, 2016 02:49:02 Hamish752. piloting, shields, and missile artillery)Glaive beam is one of the best weapons in the game. As a rule, only spend scrap on weapons that are a. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. So many screenshots of failed runs here have overly slow weapons without system support (e. - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition. This guide aims to show players of any skill level how to get this cruiser up and. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. That said, you'll do less damage on certain ship layouts (namely rebel elites late game and auto assaults. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. and technically the Glaive Beam. 74K subscribers in the ftlgame community. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. 7 Anti-Bio Beam 3. Then a target room is confirmed by a left mouse click. Beams. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. Crew Teleporters, hacking and boarding drones ignore shields entirely. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. 12 Weapon Control 1. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. Against high dodge rate opponents, more shots simply means more chances to hit. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Thus when at full damage, its length is between the 1px of the Maul and the 80px trail of the Glaive Beam. If, during that small range, the beam enters a new room, it will deal damage. Only other thing of note was cloaking was available to. You should usually use them in conjuncture with some laser, missile or bomb weapons. They also won't shoot an unpowered drone. My glaive beam seems to be unable to hit certain ships. Which was strange. But a glaive beam with two burst laser mark II's, more effective for the. Members Online. In late game, the 3 weapon slots you have are no problem. It needs to hit the tile that the crew member is on. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. Upgrade artillery beam when you have extra funds, but I don't really use it as a primary weapon. Known to take out some ships in a single blast Deals 3 damage per. This is instant death to anything. Combine these, and you make the defence drone miss it's shot by unpowering your drone right after the defence drone shoots. Or Glaive + Lvl 3 hack. FTL is a very flow charty game all the way to the Flagship and keeping that in mind will be key in getting a winning run. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Every layer of active shields takes one damage off the beam. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. Charge time: 25 seconds 4. The. Also a place to share FTL-related projects and ideas! Jan. Post by ron42na » Wed Apr 23, 2014 3:24 pm . Glaive Beam with level 0 manned bonus takes 22. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. g. Combine these, and you make the defence drone miss it's shot by unpowering your drone right. I also got level 3 cloaking, level 4 shields, and 2 defense drones. Upgraded cloaking makes this easier. Beams NEVER MISS. The Stealth B Glaive Beam may not be fast enough. Ships, crew and equipment. )not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. 420 votes, 18 comments. It starts with level 2 cloak, but small engine and no shields. I am up against a ship with cloaking. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. See more posts like this in r/ftlgame. 6 power runs are pretty situational but it still happens. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. IMO the best way to use the glaive beam is to sell it as soon as possible. Power requirement: 4 power 3. I'm wondering how to make these work. 72K subscribers in the ftlgame community. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. ) try to start. it's application is limited. Ftl ss has ing made the flagship too rng ftl tier some ftl ftl ae victory in hard mode. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. Thus when at full damage its length is between the 1px of the Maul and the 80px trail of the Glaive Beam. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Still waiting for a real picture of 4 Glaive Beams firing at the same time (using the pre-igniter exploit). I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. The combination of these weapons required all 8 weapon power bars, and. If you can position it well, you can even hit two rooms like in the picture. All other beam weapons are ineffective against any shields. Nice if you have a pre-igniter, but everything's nice then. Glaive Beam still hits for 3. . Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. Lasers can only be shot down by Mark II Defense Drones. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. Pike Beam Whatever it can do, other beams do better. Best in FTL is usually the kind of stuff you can use most often and give you the best chance. 8-Fiddled with shield code, hopefully solves the bad. With a Pre-Igniter the Flak II is going to be doing more damage right off the bat, which could end up being better overall. ReplyCost. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Most of the 'lower-tier' lasers are no more 'objectively' worse than the beams are. This can't be dodged. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. . mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. 6 Crew Teleporter 1. Anyway just checking on how beam weapons work. ago. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The enemy repeatedly knocked my glaive beam offline and by the time I realized I was in serious trouble, he'd knocked out my bridge and/or engines, too. The only problem is coming in contact with alot of beam drones or zoltan super shields from the start. 5 Oxygen 1. Example : Enemy has 1 shield. The Tsukiyari Beam, which ramps up by 1. Lasers are general-purpose energy weapons. Even if you have a glaive beam enemies will eventually have 3 shield bars. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. Like any projectile weapon, lasers can miss. Give thought to how the enemy weapons system will sync up. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Clicking and/or pressing again changes the cursor to a targeting mode. . Suppose you've been on a playthrough with the stealth ship with the glaive beam. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. . 12 votes, 11 comments. A level 1 hack can take down 2 shield bubbles. Considering you are most likely to have this weapon near the end, the sheer power of this kind of laser. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. 7 seconds-Maybe some other changes, but mostly focused on the shield crash. Steam Munity Shields Are A Crutch The Stealth B In Advanced Edition. FTL: Faster Than Light > General Discussions > Topic Details. So many screenshots of failed runs here have overly slow weapons without system support (e. one. Can't use anything else. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Beam-Drones function very similar to the mini-beam weapon, can hit about 2 tiles and will randomly target and continuely fire at the enemy ship. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. While this seems to contradict the 1px trail definition of focus beams, once at full damage output it can deal more damage than a Glaive Beam, but less than a Maul. Given the slot-limited design of the. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. Part 1. 71K subscribers in the ftlgame community. . Weapons-8 * Glaive Beam * Glaive Beam Hacking-3 Cloaking-3 Weapon Pre-igniter Defense Scrambler Hack Shields, sweep both beams across four rooms each, and you do 24 damage. Thats more damage then most weapons, and doesnt cost you missles. May 24, 2014 @ 9:16pm I always buy it. pair a beam 2 drone with an ion burst 2, and you'll be killing ships way before you realize it. Date Posted: Jul 27, 2016 @ 5:00pm. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. The Defense drone MKIIs sound like flak cannons when they fire. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games.